IMPORTANT: This type of modification has nothing to do with actually changing your game files.
I'ts just an easy way to put some personal fun in your stay in Abnormalia. Nothing more than tricking your pc in seeing the wrong picture for the wrong item ^^. All credits to Indrek, he was the first one to notify me of this.
I'm a noob as for modding concerns, so this was a great opportunity for me to try something abnormal for a change. I'm writing this DIY just for your fun. Remember that things you change in your files do not show up on the screens of others. Ok, let me first show you some things you can create by using this method. In this issue I'll focus on weapons. Ever seen a mage with a great axe or a segnale with a sword? (segnale sword credits to Indrek)


Well as you see, I did, and I liked it ^^. I'll now explain how you can get this stuff to work.
Step 1:
Locate the file item_shape.csv which is found in the data\script folder in your abnormal dekaron folder.
Step 2:
VERY IMPORTANT: Make a backup of this file. Just to make sure no one will start hating me because I didn't mentioned it.
Step 3:
First close the dekaron-game. Than open the file. It will probably be opened in windows excel (or something similar). The only part I'm going to pay attention to now is from cell B1424 till cell B2126. These are the weapon pictures/files. You might want to learn some of the codes. All weapons start with the following: Item\Weapon\. After this you get a weapon specific sub-folder (Sword, Shield, Twinblade etc.). Then you get something all weapons have: ATT_INV_. This is followed by a code specific to the weapon (SWD = sword, TBA = twinblade etc.)
Step 4:
Start of easy with the weapons you're not going to use. For example the level one twinblade. Now there's an easy way to find the item you need. Use the search tool (common shortcut: ctrl+f) and type twinblade. The file will be named: Item\Weapon\Twinblade\ATT_INV_TBA_01.mesh
Now that means that a lvl 1 twinblade shows as a lvl 1 twinblade. If you change the file for the one of a lvl 95 sword, from wich the file is named: Item\Weapon\Sword\ATT_INV_SWD_16.mesh
You will get this:

Changing the lvl 7 twinblade (Item\Weapon\Twinblade\ATT_INV_TBA_02.mesh) for a lvl 145 sword (Item\Weapon\Sword\ATT_INV_SWD_20.mesh) Will get you this:

By using this you can change a lvl 1 sword (Item\Weapon\Sword\ATT_INV_SWD_01.mesh) in a lvl 12 spear (Item\Weapon\Spear\ATT_INV_SPR_03.mesh) and a lvl 7 sword (Item\Weapon\Sword\ATT_INV_SWD_02.mesh) in a lvl 95 great sword (Item\Weapon\Lsword\ATT_INV_LSW_13.mesh):

Step 5:
Make sure you carefully typed the right codes in the right boxes. Than save and quit the item_shape.csv file. Open your game and have fun! ^^
I'll make an issue 2 soon, trying if this same trick works on armors as well... If it does, you will see a if a bagi fits in those thight hunter outfits, and if a mage stills looks cute with some azure knight gear on... Thanks for reading, feel free to rate this guide, you can even flame it if you want, but a simple -1 would be more appreciated than ^^
NEWS: Do not try this with armors... it screws up how your character moves and looks... not nice ^^
Cheers, Bolletjes
I'ts just an easy way to put some personal fun in your stay in Abnormalia. Nothing more than tricking your pc in seeing the wrong picture for the wrong item ^^. All credits to Indrek, he was the first one to notify me of this.
I'm a noob as for modding concerns, so this was a great opportunity for me to try something abnormal for a change. I'm writing this DIY just for your fun. Remember that things you change in your files do not show up on the screens of others. Ok, let me first show you some things you can create by using this method. In this issue I'll focus on weapons. Ever seen a mage with a great axe or a segnale with a sword? (segnale sword credits to Indrek)


Well as you see, I did, and I liked it ^^. I'll now explain how you can get this stuff to work.
Step 1:
Locate the file item_shape.csv which is found in the data\script folder in your abnormal dekaron folder.
Step 2:
VERY IMPORTANT: Make a backup of this file. Just to make sure no one will start hating me because I didn't mentioned it.
Step 3:
First close the dekaron-game. Than open the file. It will probably be opened in windows excel (or something similar). The only part I'm going to pay attention to now is from cell B1424 till cell B2126. These are the weapon pictures/files. You might want to learn some of the codes. All weapons start with the following: Item\Weapon\. After this you get a weapon specific sub-folder (Sword, Shield, Twinblade etc.). Then you get something all weapons have: ATT_INV_. This is followed by a code specific to the weapon (SWD = sword, TBA = twinblade etc.)
Step 4:
Start of easy with the weapons you're not going to use. For example the level one twinblade. Now there's an easy way to find the item you need. Use the search tool (common shortcut: ctrl+f) and type twinblade. The file will be named: Item\Weapon\Twinblade\ATT_INV_TBA_01.mesh
Now that means that a lvl 1 twinblade shows as a lvl 1 twinblade. If you change the file for the one of a lvl 95 sword, from wich the file is named: Item\Weapon\Sword\ATT_INV_SWD_16.mesh
You will get this:

Changing the lvl 7 twinblade (Item\Weapon\Twinblade\ATT_INV_TBA_02.mesh) for a lvl 145 sword (Item\Weapon\Sword\ATT_INV_SWD_20.mesh) Will get you this:

By using this you can change a lvl 1 sword (Item\Weapon\Sword\ATT_INV_SWD_01.mesh) in a lvl 12 spear (Item\Weapon\Spear\ATT_INV_SPR_03.mesh) and a lvl 7 sword (Item\Weapon\Sword\ATT_INV_SWD_02.mesh) in a lvl 95 great sword (Item\Weapon\Lsword\ATT_INV_LSW_13.mesh):

Step 5:
Make sure you carefully typed the right codes in the right boxes. Than save and quit the item_shape.csv file. Open your game and have fun! ^^
I'll make an issue 2 soon, trying if this same trick works on armors as well... If it does, you will see a if a bagi fits in those thight hunter outfits, and if a mage stills looks cute with some azure knight gear on... Thanks for reading, feel free to rate this guide, you can even flame it if you want, but a simple -1 would be more appreciated than ^^
NEWS: Do not try this with armors... it screws up how your character moves and looks... not nice ^^
Cheers, Bolletjes

