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    [GUIDE] DIY modding through script

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    bolletjes

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    [GUIDE] DIY modding through script

    Post  bolletjes on Tue Apr 06, 2010 4:47 pm

    IMPORTANT: This type of modification has nothing to do with actually changing your game files.
    I'ts just an easy way to put some personal fun in your stay in Abnormalia. Nothing more than tricking your pc in seeing the wrong picture for the wrong item ^^. All credits to Indrek, he was the first one to notify me of this.

    I'm a noob as for modding concerns, so this was a great opportunity for me to try something abnormal for a change. I'm writing this DIY just for your fun. Remember that things you change in your files do not show up on the screens of others. Ok, let me first show you some things you can create by using this method. In this issue I'll focus on weapons. Ever seen a mage with a great axe or a segnale with a sword? (segnale sword credits to Indrek)





    Well as you see, I did, and I liked it ^^. I'll now explain how you can get this stuff to work.

    Step 1:
    Locate the file item_shape.csv which is found in the data\script folder in your abnormal dekaron folder.

    Step 2:
    VERY IMPORTANT: Make a backup of this file. Just to make sure no one will start hating me because I didn't mentioned it.

    Step 3:
    First close the dekaron-game. Than open the file. It will probably be opened in windows excel (or something similar). The only part I'm going to pay attention to now is from cell B1424 till cell B2126. These are the weapon pictures/files. You might want to learn some of the codes. All weapons start with the following: Item\Weapon\. After this you get a weapon specific sub-folder (Sword, Shield, Twinblade etc.). Then you get something all weapons have: ATT_INV_. This is followed by a code specific to the weapon (SWD = sword, TBA = twinblade etc.)

    Step 4:
    Start of easy with the weapons you're not going to use. For example the level one twinblade. Now there's an easy way to find the item you need. Use the search tool (common shortcut: ctrl+f) and type twinblade. The file will be named: Item\Weapon\Twinblade\ATT_INV_TBA_01.mesh
    Now that means that a lvl 1 twinblade shows as a lvl 1 twinblade. If you change the file for the one of a lvl 95 sword, from wich the file is named: Item\Weapon\Sword\ATT_INV_SWD_16.mesh
    You will get this:



    Changing the lvl 7 twinblade (Item\Weapon\Twinblade\ATT_INV_TBA_02.mesh) for a lvl 145 sword (Item\Weapon\Sword\ATT_INV_SWD_20.mesh) Will get you this:



    By using this you can change a lvl 1 sword (Item\Weapon\Sword\ATT_INV_SWD_01.mesh) in a lvl 12 spear (Item\Weapon\Spear\ATT_INV_SPR_03.mesh) and a lvl 7 sword (Item\Weapon\Sword\ATT_INV_SWD_02.mesh) in a lvl 95 great sword (Item\Weapon\Lsword\ATT_INV_LSW_13.mesh):



    Step 5:
    Make sure you carefully typed the right codes in the right boxes. Than save and quit the item_shape.csv file. Open your game and have fun! ^^

    I'll make an issue 2 soon, trying if this same trick works on armors as well... If it does, you will see a if a bagi fits in those thight hunter outfits, and if a mage stills looks cute with some azure knight gear on... Thanks for reading, feel free to rate this guide, you can even flame it if you want, but a simple -1 would be more appreciated than ^^

    NEWS: Do not try this with armors... it screws up how your character moves and looks... not nice ^^

    Cheers, Bolletjes

    Denyse

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    Re: [GUIDE] DIY modding through script

    Post  Denyse on Tue Apr 06, 2010 5:48 pm

    haha Razz makkelijk maar leuk om te doen XD summy 160 TB als 85 of 78 sword is nice Wink
    volgens mij sword _15

    bolletjes

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    Re: [GUIDE] DIY modding through script

    Post  bolletjes on Tue Apr 06, 2010 5:50 pm

    Denyse wrote:haha Razz makkelijk maar leuk om te doen XD summy 160 TB als 85 of 78 sword is nice Wink
    volgens mij sword _15

    precies, en dat makkelijk gaat het mij om ^^
    enige manier waarop ik het kan xD

    [DEV] Henkie2
    Admin

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    Re: [GUIDE] DIY modding through script

    Post  [DEV] Henkie2 on Tue Apr 06, 2010 5:52 pm

    please keep it english on the forums Smile

    Guest
    Guest

    Re: [GUIDE] DIY modding through script

    Post  Guest on Tue Apr 06, 2010 6:02 pm

    lol you can replace weapons and armors with everything, actually u can replace every item with everything Very Happy
    i use it alot for replacing low lvl armor with high lvl or change wings with different class cuz iam too lazy to lvlup
    i suggest to use csv editor, its very good program or if u know what to do then u can use just notepad like i Very Happy

    AkaYakman

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    Re: [GUIDE] DIY modding through script

    Post  AkaYakman on Tue Apr 06, 2010 9:36 pm

    [GM] KissMyBow wrote:please keep it english on the forums Smile

    why no one here keep on ruls like ? Submit client mods here. with screenshot and working download link! Always add [MAP] [SKILL] [CHARACTER] [WEAPON] <<<<-- like this >?? then all clear u know whats there and for who Smile

    bolletjes

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    Re: [GUIDE] DIY modding through script

    Post  bolletjes on Wed Apr 07, 2010 11:42 am

    it states DIY, which means Do It Yourself...
    dude, I aint got a single clue what your talking about...
    so please, either specify or just dont read posts that dont say what pleases you... ^^

    cheers, bolletjes

    Heilyx

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    Re: [GUIDE] DIY modding through script

    Post  Heilyx on Thu Apr 29, 2010 3:11 am

    Could I have some help with finding the lvl 102 bagi wings and the lvl 130 ak wings. I wanna swap them cuz I don't really like the 130 ak wings. Help would be appreciated, thanks.

    edit: and what parts do you need to copy and paste?

    bolletjes

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    Re: [GUIDE] DIY modding through script

    Post  bolletjes on Thu Apr 29, 2010 3:46 pm

    Heilyx wrote:Could I have some help with finding the lvl 102 bagi wings and the lvl 130 ak wings. I wanna swap them cuz I don't really like the 130 ak wings. Help would be appreciated, thanks.

    edit: and what parts do you need to copy and paste?


    I'm sorry my friend, I'm a bigger mod-noob than you are ^^
    This is just a way of indeed changing the looks of files...
    and I just changed the .mesh files...
    About the wings: my best guess is that each char has three types of wing-names... assuming the first will be L1 and the last will be L3, you should exchange the second of the AK by the (modded) first of the bagi...
    Hope you figure it out ^^
    cheers, bolletjes

    [HEAD GM] TheMentalist

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    Re: [GUIDE] DIY modding through script

    Post  [HEAD GM] TheMentalist on Thu Apr 29, 2010 4:58 pm

    I like to notice only u see it, not the other players. For me : fooling urself.

    bolletjes

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    Re: [GUIDE] DIY modding through script

    Post  bolletjes on Thu Apr 29, 2010 5:10 pm

    true what doctor says... but you like it that good that it will improve your time on this server... nuf said xD

      Current date/time is Tue May 22, 2012 6:59 pm